
Launching game in steam-native / steam-runtime: Launching game with / without primusrun. NVIDIA Optimus support for Linux through VirtualGLĠ0:02.0 VGA compatible controller: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller (rev 06)Ġ1:00.0 3D controller: NVIDIA Corporation GF117M (rev a1) It is raised on every 64bit game for me without causing troubles. gameoverlayrenderer.so error is most likely nothing ( github issue). Game removed: AppID 250900 "The Binding of Isaac: Rebirth", ProcID 14995ġ. > Adding process 14995 for game ID 250900 > Adding process 14994 for game ID 250900

Game update: AppID 250900 "The Binding of Isaac: Rebirth", ProcID 14994, IP 0.0.0.0:0ĮRROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Game removed: AppID 250900 "The Binding of Isaac: Rebirth", ProcID 15065 Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)įontconfig error: "/etc/fonts/conf.d/nf", line 70: non-double matrix elementįontconfig warning: "/etc/fonts/conf.d/nf", line 78: saw unknown, expected number

Installing breakpad exception handler for appid(gameoverlayui)/version(20141020140529) LibGL error: failed to load driver: swrast LibGL error: unable to load driver: swrast_dri.so LibGL error: failed to load driver: radeonsi LibGL error: unable to load driver: radeonsi_dri.so [6~Game update: AppID 250900 "The Binding of Isaac: Rebirth", ProcID 15064, IP 0.0.0.0:0ĮRROR: ld.so: object '/home/zapidal/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
